AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Austria for Q4 2022
Explore the performance of the top third-person game apps on iOS in Austria during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top third-person games on iOS in Austria demonstrated noteworthy performance metrics, according to Sensor Tower data. Here's a detailed look at the trends in weekly downloads, revenue, and active users for these popular games.
PUBG MOBILE from Tencent Mobile International Limited showed a consistent increase in weekly revenue, peaking at approximately $78.6K in the final week of November. Downloads saw a significant uptick towards the end of the quarter, reaching around 1.1K in the last week of December. Active users remained relatively stable, fluctuating between 14.8K and 16.7K throughout the quarter.
Stumble Guys by Scopely, Inc. experienced a decline in weekly downloads, starting from about 8.7K at the end of September and dropping to approximately 4.5K by the end of December. Revenue peaked at nearly $38.5K in early October but saw a downward trend, ending the quarter at around $18.6K. Active users also decreased, moving from 36.8K at the start of the quarter to approximately 28.8K by the end of December.
Genshin Impact from COGNOSPHERE PTE. LTD. had a notable peak in weekly revenue of about $39.9K at the end of September, with another significant rise to $37.8K in early December. Downloads remained relatively low, fluctuating around 400 to 1K per week. Active users showed slight variations, ending the quarter with roughly 9.4K.
Summoners War by Com2uS Corp. saw modest weekly revenue, peaking at approximately $14.3K in mid-December. Downloads were minimal, with the highest being 63 in late October. Active users remained steady, averaging around 1.4K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had a significant revenue peak of around $32.7K in the final week of December. Downloads were relatively low, with numbers ranging between 34 and 115 per week. Active users remained consistent, averaging around 1K throughout the quarter.
For more in-depth insights and trends, visit Sensor Tower.